by Daniel Beňovič
This workshop covers the rigging process of mechanical prop in Autodesk Maya, from start to finish, showing how AI can handle repetitive tasks. Daniel Beňovič demonstrates rigging a compound bow and crossbow for 'Way of the Hunter', using Python scripting, AI-assisted research, and procedural layered rigging techniques.
Daniel Beňovič (Nine Rocks Games)
3D Animator & Technical Artist based in Slovakia, with background in motion graphics and animation, having created ads for major brands and television. Specializes in mechanical rigging in Maya for games.
More information and lectures at:
https://www.ceeanimation.eu
https://www.ceeanimation.eu/experience/cee-animation-experience/
https://www.facebook.com/ceeanimation/
CEE Animation Experience is a series of webinars organized in cooperation with selected partners in the CEE region. This activity targets animation industry professionals, who will gain new insights as shared by top regional and world experts and get a rewarding experience of film production directly.