Dolly bites off more than she can chew in this episode. She begins to watch a show called “pet savers, ” and ends up buying a horrific vampire hamster!
- Drama
- Coming-of-Age
Technique
Dolly bites off more than she can chew in this episode. She begins to watch a show called “pet savers, ” and ends up buying a horrific vampire hamster!
When Dolly realises the only way she’ll be able to date the guy of her dreams from the health shop is by giving up her smoking habit, she tries any method she can to curb her addiction.
Dolly returns from Australia, and has ballooned to three times her skinny size! Soon, though, she falls under the roving eye of her best friend Bell’s boyfriend. All seems to go well but soon Bell realises that Dolly’s friend actually runs a magazine – “Fatties Plus” – and he only wants her for her weight.
Monica is homeless and harmless so Dolly offers her a room. Meet the bathroom- hogging, note-leaving, food-labelling flatmate from hell.
Dolly relaxes in her seat, the train pulls out and her large hot chocolate drink spills all over her copy of Hello. And that is just the start of eight hours of commuting hell.
Dolly’s therapist, Ruth, fancies her but Dolly fancies osteopath Ken.
A boy is suffering from a polka-dot disease on his arms since he can remember. Encountering some peculiar events, he discovers a hidden connection between the disease and a religious group.
The student festival jingles for Anifilm 2024.
Poetika Anima is a non-narrative animated film based on a lyrical poem created by the synthesis of director’s diary notes.
Plug & Play is an award-winning short film and game for your digital device. Explore the feelings of anthropoid creatures that go beyond sexuality and reproduction: love. Plug & Play is a surreal play with plugs.
Museum rules are simple: don’t run, don’t touch, don’t shout and never disobey.
A visual and musical game which builds and destroys itself according to the vivacious rhythm of Serge Prokofiev’s Scherzo to Piano Concerto No. 2.
An unobtainable feeling.
A girl is stuck in a loop of opressive hair-combing. Her rage is growing until it finally breaks through and she escapes her passivity. But whereto? One breakout leads to another and she changes into different stages of herself. Will she reach her freedom? Drawn animation meets claymation meets live action.
As though in a dynamic pinball game, the trajectory of the ball after launching is undetermined. The player’s actions direct the ball, make sense of its movements, leave their trace, but not in the long run.
Joe is having a bad day. But now he is at the brink of becoming a part of the world that makes bad days.
A group of animals hooks up a power grid to the socket-shaped snout of one big, sleeping pig. The animals use the pig’s energy for simple things at first, but soon they render themselves dependent on a city where every single thing – the useful and the useless – is automated..
A girl wanders around a mystical world with monsters.
The phobia typically results in a rapid onset of fear and is present for more than six months. If the feared object or situation cannot be avoided, the affected person will have significant distress.
With fast-changing visuals and moods, the artist recounts his family’s story throughout the 20th century.