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From Cartoon to Digital Game (Katarina Kerekesova, Roman Vizvary)

2022 | 75 min.

How can we adapt an animated film project for the game industry? Roman Vizvary presents the work principles of the company Butterfly Effect, which is involved in the field of developing games and a

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Information

  • Year: 2022
  • Country: Czech Republic
  • Running time: 75
  • Animation technique: Making-of
  • Title original: From Cartoon to Digital Game (Katarina Kerekesova, Roman Vizvary)
  • Production company: CEE Animation
  • Student film: No

From Cartoon to Digital Game (Katarina Kerekesova, Roman Vizvary)

  • Year: 2022
  • Country: Czech Republic
  • Running time: 75
  • Animation technique: Making-of
  • Title original: From Cartoon to Digital Game (Katarina Kerekesova, Roman Vizvary)
  • Production company: CEE Animation
  • Student film: No
  • Distribution: CEE Animation
  • Target audience: both
Synopsis:

How can we adapt an animated film project for the game industry? Roman Vizvary presents the work principles of the company Butterfly Effect, which is involved in the field of developing games and applications on assigned topics. The writers of the successful TV series and TV special “MIMI AND LISA” compare the approaches used for animated works and for games.

From Cartoon to Digital Game (Katarina Kerekesova, Roman Vizvary)
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